Heroes war

Heroes war

Thứ Hai, 11 tháng 5, 2015

Eternal Glory game info (for better understanding of the game and of the novel)

Eternal Glory 

BASIC INFO

Genre: VRMMO+ RPG
World: Super huge(75% real world size)
Era: Fantasy

Map(current known world): 


1. Dukedom of Nottingham
2. Viking land
3. Eternal Empire
4. Western Tribes Federation
5. Therandia Kingdom
6. Greeco Cities Alliance
7. Orc land
8. Heaven Kingdom
9. Eastern Empire
10. Dark Elf land

White land on the map is some dense forests, deserts or frozen lands that very few people live on. Mostly are barbarian and nomad people.
* note: the word "barbarian" in this game doesn't mean strong and tall race but it's used to describe any human form races(normal human included) that aren't citizens of Greeco Cities Alliance or Eternal Empire. But "Western barbarian" is the barbarian that in pop culture, Eastern barbarian is similar to black people. "Easterner" are the rulers' population of the Eastern Empire.

Great Nations:

- Eternal Empire
+ Main race: Human
++View upon other races: So-so
+ Capital: Romulus
+ Main Religions: Multi gods
++ Religions tolerance: Good
+ Economy(trading): Very good
+ Technology: Good
+ Military: Heavy Infantry focus, great logistic system allow reducing 15% supply cost and - 5% recruitment cost, good siege machines.
++Weakness: Lack cavalry(low in number), Infantry not good at dealing with cavalry, have no trust toward wizards but still employ some.



- Greeco Cities Alliance
+ Main race: Human
++View upon other races: Good
+ Capital: Athens
+ Main Religions: Multi gods
++ Religions tolerance: Good
+ Economy: Good
+ Technology: So-so
+ Military: Heavy Infantry focus, good seafaring lead to 10% reduce in naval cost and +10% sea trade income, good at siege machines, good healer, 10% more militias in village and city when under siege, troops have unique skill based on an area of recruitment lead to many specialists units.
++Weakness: Lack heavy cavalry, good nature people make it harder to recruit troops to war(+10% recruitment cost). Troops have unique skill based on area of recruitment make it harder to command them on the battlefield(require 10% more intimacy or leadership to effective command them).


- Heaven Kingdom
+ Main race: Human
++View upon other races: Bad
+ Capital: Jerudan
+ Main Religions: Pious
++ Religions tolerance: very bad
+ Economy: Good
+ Technology: Good
+ Military: Heavy cavalry focus, very good at siege machines, Priest can grant Holy power and protection.
++Weakness: lack light cavalry, feudal system lead to somewhat ineffective command system, No wizard allow, healer crossing their land can be branded as infidel.



- Dukedom of Nottingham
+ Main race: Elf(Wood Elf and High Elf)
++View upon other races: Bad(Absolutely hate Dwarf) but due to different in intelligence, they respect knowledgeable people or skillful archer(still hate dwarf =)))
+ Capital: Jerusalem
+ Main Religions: Elf
++ Religions tolerance: So-so(depend on individual)
+ Economy: Normal
+ Technology: Good
+ Military: Archer focus, great at ambush and fighting in the woods, great wizard, great healer.
++Weakness: Lack heavy infantry and heavy cavalry, have low population



- Therandia Kingdom
+ Main race: Dwarf
++View upon other races: So-So(Absolutely hate Elf)
+ Capital: Harigram
+ Main Religions: Dwarf
++ Religions tolerance: So-so(depend on individual)
+ Economy: So-so
+ Technology: Great
+ Military: Great at both defend and attack siege, have the best technology allow them to make guns and cannon for siege, also best heavy armor
++Weakness: no wizard and lack cavalry, tend to defend their mountain land without much expansion.




- Eastern Empire
+ Main race: Eastern Barbarian(the top power belong to Easterner)
++View upon other races: So-So
+ Capital: Bassylon
+ Main Religions: Sun god
++ Religions tolerance: So-so
+ Economy: Good
+ Technology: So-so
+ Military: The best cavalry army in the world, good naval
++Weakness: weak infantry since they use a lot of slaves in the army(just don't look down on the Royal guard, they aren't just some normal slaves) and not really good at siege warfare.



- Western Tribes Federation
+ Main race: Western Barbarian
++View upon other races: So-So
+ Capital: Brundare
+ Main Religions: Shamanism
++ Religions tolerance: So-so
+ Economy: So-so
+ Technology: bad
+ Military: Their infantry fighting power is great, great population and they are warlike society so it make easier to recruit (-15% recruitment cost)
++Weakness: lack  good armor(due to technology) and bad at siege(again technology), troops is hard to command effectively(need to be their champion or having 20% more leadership)



Minor Factions:
+Orc tribes: Located in the South-West those tribes is similar to the western barbarian but even bloodier. Their fight for championships often ends with all but one person survive. They enjoy killing more than fighting and their breed rate is insane high so if they aren't so often fighting among themselves then the Human may not live long.

+Dark Elf tribes: Once they are the Elf but enslaved in the far northern land of Eastern Empire. After many bloody rebellions, they finally gain their freedom with a temporary truce sign with the empire. But now they have their back facing the mighty Heaven Kingdom which clearly looking for expand their land and the truce with the empire is no guarantee for their safety. Specialize in magic they hold equal power in wizard compares to the High Elf but the desert land they live on forced them take on the life on the horseback.

+ Dragonia tribe(Location unknown): rumors that they having the power to transform into Dragon. They disappeared after the heroes war. Some of them was sighted around the world as wanderer but no one know where the tribe lives.

+ Angels Sky City(Location unknown): the people in the Heaven Kingdom believe that they are worshipers of their god but records seem to show that the angels were there long before the day Pious's god was born. They also disappeared after the heroes war. Only people in the Heaven Kingdom sometimes reported that angel was sighted so far it's still a mystery about their whereabouts.

+ Black Legions(Location unknown): Back when the Eternal Empire have almost full control of the known world they send 10 of their Legions in expeditions but only 2 return. Rumor said that out of 8 missing Legion, 6 became the Black Legions which now are undead. They think that the Empire send them to death and took a vow that one day they will return and have their revenge not just toward the Empire but to all the livings that have abandoned them.

+Vikings: They were the descendant of the 2 Legions that didn't return to the Empire. Now living on the far northern island they become pirate and mercenary that feared by many. Famous with axe fighting technique.

Political:

- Eternal Empire : 

Having emperor as leader of the empire. Governors of every city and medium or large town in the empire are appointed by Emperor personally. Small town governors are appointed by a voting system from Parliament of 100 people which divide into 33 politicians who have influence in the empire most of them are former government, 33 merchants who control over the commerce of the empire, 33 generals, captains, former generals and royalties, along with the vote of the former governor.

- Greeco Cities Alliance:

Parliament system with each city having a single representative. Each city having it's own government which could be monarchies, oligarchies, tyrannies or democracies. (very complicated, confusing and hard to understand). Them formed a big alliance to deal with the threats around them and be able to sand their ground so far. Their land thrived with mercenaries with special skills that unique to each area.

- Dukedom of Nottingham:

In the past the power was given by the emperor so they keep the old name but the Elf ruler is called as king. And the empire actually no longer have control over this land anymore, The elf sometimes even attack the Empire. They don't have nobles like the Therandia or the Heaven kingdom. Instead they having army direct by royalties and generals. 

- Therandia Kingdom:

The rise of the dwarf marked the end of the Empire control over the known world. As they rebel and no longer supply the Empire with the best quality of armors and weapons. The Empire lost it's biggest advantage over the rest of the world and eventually lost the control over it's former conquered land. Since then the dwarf get themselves a kingdom rule by king and nobles similar to Heaven kingdom.

- Heaven Kingdom:

Since the birth of the Pious religion the Heaven kingdom become a more and more religious land. They all worship the Pious God and no longer follow the old Gods of the Empire. The King having the biggest land and army while each noble rule his own land and having his own army. Some lands was given to the church and ruled by bishops which work similar to the noble's but instead of having to pay tax to the king they can choose between donate the money to the Pope or pay the King's tax. Their land is vast but not rich enough and lack of farming land

- Eastern Empire:

As an Empire but their ruler is called as King, or to be more precise "the King of Kings". Most of their lands are ruled by satraps which work like a King of the smaller land. Those satraps only answer to the King of the Eastern Empire. 

- Western Tribes Federation:

After the orcs come the this world as they no longer safe when stand alone. The tribes banded together and start to build cities and such. They choose one of the chieftain to be their king till he die. The biggest problem is the King can be challenged in combat so once the king get old he often step down from the throne unless he wanted to be cut down by other chieftains.

THERE WILL BE DIFFERENT ARMY RANK BASE ON THE NATION YOU PROVIDE YOUR SERVICE. 
All players start with military ranking "recruit". After taken test in an army camp, the result will allow the player to join a certain group in the army. Please note that sometimes if the army have more than enough troops/officers of a type that you want to join, they may force you into another type that you also qualify. And since most army in game are self providing equipment it can be suck to be a ranger without a bow and arrows. But don't worry the army sell equipment that are mass production but their quality isn't the best.

CHARACTER STATUS AND SKILLS

1st stage stats(basic stats that you see in the beginning):

-Strength: basically how hard you can hit, how much you can carry and how much HP you have.
-Dexterity: how good you can move your body(full body control)
-Agility: how fast are you
-Intelligence: how smart are you(affect magic understanding and some trivial things)
-Wisdom: fast thinking
-Charisma: affect how NPC think about you
-Stamina: effect how much energy you gonna have(all actions cost energy)

2nd stage stats:

For example:
- Fame: gain by doing deed that effect a lot of people
- Chivalry: (can't co-exist with Dread): Increase morale of troops under direct command and party member. Lower the chance to suffer "fear" status.
- Dread:(can't co-exist with Chivalry): Decrease morale of troops under direct command and enemies(your troops suffer 25% what enemies get). Can create "fear" status on weaker enemies

3rd stage stats(will eventually appear given the right conditions): Can't be increase as they are directly calculate based on your stats

For example:
- Leadership: [Charisma(40%) + Intelligence(20%) + Fame(40%)] Effect the number of troops/workers that you can command effectively(NPC)
- Handicraft: [Strength(20%) + Dexterity(40%) + Agility(20%) + Intelligence(20%)] Effect the results of anything you work on. The higher the better
- Accuracy: [Strength + Agility + Dexterity + weapon type + weapon quality] It's how good you are at using weapon. Weapon type and quality only apply to long range weapons.(Sling, bow, crossbow, javelin) Siege weapon and crossbow need no Agility but require some Intelligence instead to be able to understand the machine and to use it without brake it.
- Endurance: [Strength(40%) + Stamina(60%)] Effect the maximum weight you can carry

Hidden stats:

Luck: 5% roll in system in every action player taken(bad luck for you)


Trainable skill:

- Combat Skills mastery: how good you are at using a skill (effect skill power, bonus, mana/stamina consummation rate)
- Weapons mastery: how good you are at using an weapon (effect weapon's power, some skill require a certain level of this to be able to learn.)
- Production Skills mastery: how good you are at producing something(effect material available, bonus, and the quality of what you produce)


Main char starting area with Greeco cities on map. Easterner and Barbarian cities are not marked since MC is a Human. (Map can be bought from shop)


It's the basic info of the game. 

IF YOU HAVE ANY QUESTION PLEASE LEAVE A COMMENT.

Không có nhận xét nào:

Đăng nhận xét

Followers

Follow The Author